
LINEAR SOUND DESIGN
GAME AUDIO, IMPLEMENTATION, AND VISUAL SCRIPTING
FRACTURED VEIL
Fractured Veil - a multiplayer, open-world survival game based in Lahaina, Hawaii.
I am currently working with Ironbelly Studios on this project as the lead sound designer and sound engineer. Covering the entire audio pipeline my role involves creative audio design, audio implementation using Wwise, Unreal Integration and audio system engineering.
The game is in development, but more information can be gathered on the website:
AUDIO-POST PRODUCTION
ABOUT



Hi there, I'm Henry, a sound designer for video games and linear media, from Winchester. Thanks very much for checking out my website!
I'm passionate about all elements of sound design, whether it's creating an implementing technical audio into games, or creating the perfect foley track to really help bring a film to life.
I've worked on the sound team of numerous games and a variety of award winning feature length and short films.
I'm currently working at Frontier Developments.
You can find my CV here.
My main skills and experience are Sound Design, Sound Editing, Game Audio Implementation, Wwise, Reaper, Pro Tools, Unreal Engine 4, Logic X and Field Recording.
Other skills include MaxMSP, Pure Data, Adobe Photoshop and Final Cut X.
My favourite games for sound
Apex Legends
Red Dead Redemption 2
Detroit: Become Human
The Witcher III
Inside
The Long Dark
The Last Of Us
Games I'm excited for
Cyberpunk 2077
Death Stranding
The Last of Us Part II
Games I've been playing recently
Apex Legends
Inside
Planet Coaster
Red Dead Redemption 2